If the player continues attacking Dizzy when she is panicked, she will spread her wings, glow white, and be enveloped in a pillar of light while a separate pillar of light assails the player in a powerful and unavoidable attack. Rather than the mild yet tremendous shockwaves of the later move, this incarnation is done as a baiting move like I-No's Megalomania, where Dizzy will grow despondent and will become invincible to any attacks occurred on her. Unlike other Instant Kills, Dizzy doesn't need to enter Instant Kill Mode to use it, but requires that her Tension Gauge be completely filled.Īn earlier version of the move can be performed by a CPU controlled Dizzy if she is ever encountered as a boss in a Story Mode path in the original Guilty Gear XX. The following updates do, however, show the input. it is not listed in her command list) in Guilty Gear XX Λ Core. It doesn't use the universal input, and is a hidden move (i.e. She returns to normal holding her head due to a headache. Bright light flashes from her and then radiates outward with tremendous force that knocks the enemy down. As the ground begins to shake, energy builds up on Dizzy. During the attack, Dizzy turns into a black, demonic winged creature.
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